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Tuesday 3 July 2012

Dragon Monastery

Over 3/4 of a year I worked in a team on a Dragon Monastery level in UDK. Initially my task was as a sculptor providing low and high poly geometry for the creation of normal maps and the base ambient occlusion map for the textures. Later on I actually joined the texturing team and created assets from start to finsih.

Video:


screenshots:










Here is around 65% of the assets that I created for the level. Besides these I made the color map for the dragon, created tileable plaster textures for non-textured pieces, created a wall system, skeleton and a couple of others. 
















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