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Tuesday 3 July 2012

Perseverance

The following assets were created for gamelab 4 | Perseverance. Basically my 4th project where we work in a team to create a game from scratch to finish in 14 days. I joined the team after they had been in development for half a year and was in charge of creating all the assets for the desert level. Here are a few examples of the work I have done.

Main workflow was to sculpt using dynamesh or basemesh from maya, then decimate, uv unwrap, bake maps using Xnormal and then a diffuse map in photoshop.















Here is a gameplay video of the game. My assets are mainly used in the desert (briefly shown) and some in the city.

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